2011年11月5日 星期六

《測量個人與他方間的距離》(2010)



陳依純 I-Chun Chen

《測量個人與他方間的距離》,錄像,632秒,2010

以一個旁觀者介入了另一個語言無法妥善溝通的國家中旅遊,一切的外在行為回歸到一個人類最原初的動物本能狀態去生存,去判斷所有突發在眼前的事件,而許多意外在莫名中被多數擁有相同文化認知的他者詮釋了、解決了、消化了,自身變的隔離於多數他者,而讓故事都結束在不是正規句號的所在。而此刻,測量自身的主觀去消解眼前所停留的危機,切入至遊玩電玩時的心境,一切變得一點都不需要太過慌張,心想著Game Over大不了重新開機而已。

《測量個人與他方間的距離》中,作者將她到巴西聖保羅遊歷的感受與體會,轉化為影像作品,隱喻城市中貧富不均、階級對立的社會現象;文化差異造成的隔膜與疏離感,使人感覺是進入了另一個陌生世界,就像是進入了電玩的虛擬世界中。

 隨著輕快重複的樂音,畫面一開始由左往右移動,觀者隨著影像中拉著行李箱的空姐空少,進入了藝術家創造的彷彿如任天堂的虛擬世界:擁有豪華吊燈的高級住宅之外,是破舊公寓以及與貧民無緣的美術館;馬利歐遊戲的香菇與巴西熱帶水果交互出現;巨大的爆炸無法摧毀這個由金錢與權利建立出來社會結構;象徵教育資源的課桌椅無力地跌落粉碎在綠色水管之上。當你感覺遊戲已到盡頭,畫面一轉開始由右往左,一切的一切反轉重複出現,無法掙脫出這個世界。

Measuring Distance Between the Self and Others, Video, 6 min 32 sec, 2010.

As an onlooker travels to a country without communicating well, all outer behaviors turns to a state where a human being originates. In order to assess current event, lots of incidences were expressed, worked out and digested by another person who owned the same cultural recognitions. A person became isolated from others, and let the stories end up with irregular sentences. At the moment, estimating on personal subjects to resolve the critics staying ahead while pointing out the mood while playing video games, all the things became no need to be hurried. Being panic in a game is a heavy loading, when the game comes to the end, there's another start.

Measure Personal and other Culture’s Distance
In Measure Personal and other Culture’s Distance, the artist transformed what she had contemplated and reflected while visiting San Paolo into visual works, through which the artist metaphorized social phenomena such as wealth gap in the city as well as class confrontation. A sense of alienation and separateness that is resulted from cultural discrepancy makes people feel like entering another estranged world, similar to a virtual one of computer games.

With blithe music playing repeatedly, the screen starts to move from the left to the right. And the audience follow flight attendants, who drag suitcases, to enter a virtual world, as in Nintendo video game, created by the artist: outside the fancy residence with chandelier, there are shabby condos and a museum that ghetto homeless people can never visit; mushroom of Nintendo’s Mario video games and Brazilian tropical fruit appear alternately; gigantic explosion cannot destroy the social structure which is established by capital and authority; pieces of class furniture which symbolize educational resources powerlessly fall on green pipes. When you feel the game is about to end, the screen turns backwardly and it begins to move from the right to the left. Everything starts from scratch, and you shall never get away from this world.

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