藝術家 artists/
漫、動畫家的私密工作室:繪畫性的畫作與動畫
漫畫是透過圖像、線條、文字來敘述情節與故事,讀者可以以較為自由的角度來進行閱讀。動畫則可以說是在圖像之外,配上音樂以及時間的要素來訴說故事與主題,觀眾受到動態視覺的牽引進入創作者的想像世界中。【漫.動.畫】中邀請VOFAN、可樂王、血多、虞雅婷,共四位畫家與動畫家,將他們創作中的工作室樣貌,或創作概念的發想過程,重現觀眾面前,讓觀眾可以一窺創作者由靈感發想到製作完成的工作軌跡,提供觀眾一扇窺視的窗口來理解創作者的內在思路。除影片播出外,更讓主角回歸到每個動畫影片的創作者身上,讓創作者展現自己對於動畫最原始的靈魂,並且讓觀眾可以近距離的接觸每個動畫人創作的心路歷程與動畫製作的過程,展現出創作者最真實的一面。
VOFAN運用攝影的角度思考電腦繪圖的光影,再運用攝影的影格製作出作品《1/60.∞》,企圖用光、影、時間的概念來構成一種視覺饗宴。可樂王以動畫創作的背景經驗,運用角色設計的視覺高度,創造出個性強烈的插畫角色。血多用日式動漫文化的風格與知識,以輕鬆詼諧的手法,創造出網路動畫與角色賣火柴的小女孩這樣。虞雅婷、葉亞璇、鍾玲以動畫製作的合作流程,創作出細膩且感人的劇情短篇動畫。(文/謝慧青、羅禾淋)
Comics relate plots and stories through the workings of images, lines, and words, and the reader has more freedom in deciding his/her perspective in the reading process. Animation, on the other hand, tells stories and explores themes with not only images but also such crucial factors as time and music; in this way, the viewer gains entrance into the creator’s imaginary world through the pull of the moving visuals. In the Comics v.s. Animation section, we invited VOFAN、Cola King、Xieduo、Evaty Yu, either contemporary artists or animators, to re-construct either the studio spaces where they create art or the process of developing their creative impetus, all in front of the exhibition spectators. In this manner, the spectators can trace the progression of the animation and comic artists’ work, from inspiration to finished product. The setup aims to provide for the spectators a window through which they can peek and gain understanding of the inner workings of the artists, as well as their creative process.
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